started modding board games in kindergarten at the age of 3
spent most of their playtime as a kid creating games and then playing them
invented an ongoing fantasy multiverse at around 8 or 9 years of age
transitioned to designing video games when around 15 years old
self-taught programming and game engines in 2017
2024: released an endless runner focused on mechanics, systems and correct implementation (e.g. animation with stroke calls on an HTML Canvas)
present:
employed as a working student at 91interactive, a small firm primarily offering configurators with 3D aspects, but also working on a game
6-month internship in summer semester 2023
employed since then
studying Software Engineering at Esslingen University of Applied Sciences
summer semester: two game projects (one of them a released endless runner, the other a short, as of yet unreleased, story based game) and
an AI that plays one of them (currently WIP)
(delayed due to course load) working on a card crafting game with strong lore / occasional character exposition and some gameplay quirks, set in the above mentioned fantasy multiverse